Jacob Engelhardt

Portfolio

Atlantean Descent

March - June 2024

Description:
A dungeon crawler showcased at Gotland Game Conference 2024 featuring turn-based combat on a hex grid.

Competencies:
- AI enemies
- A* pathfinding
- Turn-based combat
- Unreal Engine blueprints

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Level Design Project in Unreal

Febuary - March 2024

Description:
An adventure horror experience, with stylistic inspiration from the PS1 era.

Competencies:
- Unreal Engine blueprints
- Level design
- Player guidance
- Environmental storytelling

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A* Pathfinding

Febuary 2024

Description:
Implementation of the A* algorithm in C++ with an interface to edit the simulated scenario.

Competencies:
- A* pathfinding
- Algorithm visualization
- C++

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Shadertoy Rasterizer

December 2023

Description:
A cube rendered in real time with shader code written on the website shadertoy.

Competencies:
- Real-time rendering pipeline
- Linear algebra
- GLSL

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Tetris in C++

September - October 2023

Description:
A recreation of Tetris for the GameBoy, programmed in C++.

Competencies:
- File reading/writing
- Tile systems
- C++

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Gold Fishing

April - May 2023

Description:
Gold Fishing is a game in which you try to steal gold from a dragon using a fishing rod and an invisibility cloak.

Competencies:
- Product ownership
- Game design
- Scrum
- C#

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Stranded Rescue

January - March 2023

Description:
An infinite survival shmup in space where the player needs to manage two types of threats. Asteroids and ghosts.

Competencies:
- Game design
- Unity
- Scrum
- C#

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Survive Space

December 2022

Description:
A space shooter where you control a spaceship trying to survive waves of asteroids, collecting points gathered by shooting them.

Competencies:
- C++
- Polymorphism
- Game loop

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