For this project the goal was to make a shoot-em-up game in unity, while working in a larger team. My role was programmer and co-designer of gameplay. The game is an infinite survival shmup in space where the player needs to manage two types of threats. Asteroids that threaten to hit your ship unless you steer out of their trajectory and ghosts that attack the ship from the inside unless you find and defeat them. With me worked Viktor Danielsson, Newton Neto, Gustav Törnlund, Yuvaraj Basu and Hanna Eriksson.